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Name Last Modified Size; Parent Directory--Warhammer 40, - 8th blogger.com: MB: Warhammer 40, - Imperial Armour - Index - Forces of Chaos (1).pdf. Feb 01, · Ad Mech vs Thousand Sons Warhammer Battle Report 8th Edition pts WITHSTAND THE STORM! - Duration: StrikingScorpion82 35, views. Codex: Thousand Sons contains a wealth of background and rules – the definitive book for Thousand Sons collectors. This book has everything you need to get a Thousand Sons army primed for games of Warhammer 40, Hardcover. Product information Product Dimensions x 9 x 6 inches Item Weight/5(29).
Thousand sons codex 8th edition pdf download
Are you a fan of sorcerous tricks that buff your units and hurt those of your enemies? Do you dream of drowning your enemies in a sea of mortal wounds? Then we might have the army for you! Since their release as a full army in 7th edition, Thousand Sons have brought a powerful psychic force to the battlefields of the 41st millennium. While their potency has waxed and waned over the last two years, Thousand Sons are still an incredibly powerful addition to Chaos armies, and a common sight in top tournament lists.
As with any strategy document, this article represents a specific time and place. There are currently two major Chaos Soup builds that compete at the top levels of the tournament circuit and Thousand Sons detachments are a primary component of one of them and often sneak into others. Despite being written fairly early in 8th edition, the Thousand Sons Codex holds up very well—there are a lot of powerful units and abilities in the Codex, and almost nothing is outright bad, thousand sons codex 8th edition pdf download.
So the result is that the really strong stuff sees a lot of play in competitive soup lists, but you could do a lot worse than going Monofaction Thousand sons or monofaction Tzeentch with a heavy Thousand Sons presence, if you want to be fluffy in your approach.
The Thousand Sons have a very strong thousand sons codex 8th edition pdf download of Warlord Traits — one of the strongest in the game — and they can use them to build some powerful HQs. The only reason you not to take these is because you may put your Warlord in a different soup detachment, but Thousand Sons will often be a strong choice for hosting your Warlord. The Discipline of Change is the Thousand Sons-exclusive discipline.
This is a good set of powers, and having it really opens things up for the Thousand Sons in a way that underlines how much the Death Guard got screwed. There are some interesting things in here, but on the whole Tzeentch got shafted in the powers department in that book. Thousand Sons have access to six relics.
Three of them are bad to middling, two are OK, and one is so good it that none of the others matter. There are nine of these in total. The first of these is that they get the psychic power from their cult for free. Yeah, thousand sons codex 8th edition pdf download, you read that right.
Every Psyker in the detachment gets an extra power free. A free extra power, and most of them are really good. In addition to the free power, each cult has access to an additional Warlord Trait and Relic, thousand sons codex 8th edition pdf download. One of the top three Cults you can devote yourself to in terms of raw power level, the Cult of Prophecy dedicate themselves to divining the future and in game terms, this translates to some pretty mean tricks.
The Cult of Time specialize in time magicks and turning time into a weapon, thousand sons codex 8th edition pdf download. In game terms this means regenerating wounds and models. These are some neat tricks, and ultimately because of the effect of their Time Flux power, the Cult of Time really want to be in a detachment with Scarab Occult Terminators to benefit from it.
The Cult of Mutation specialize in the warping powers of Tzeentch, improving the strength and toughness of their units. In game terms, this means some devious tricks, like a psychic power that lets a unit fall back and still shoot and charge, and a warlord trait that affects how objectives are held, thousand sons codex 8th edition pdf download.
The Cult of Scheming has some cute tricks, and the best of. The Cult of Magic are all about those mind bullets, killing things using psychic powers. The big nerds, even among the Thousand Sons. These guys specialize in turning knowledge into a weapon. The Cult of Change are all about disturbing the status quo. These are the clowns who like to stir things up at your Super Bowl party just to see what happens.
Another very powerful entry in the list of Cults, the Cult of Duplicity specialize in being a bunch of liars. Their psychic power is basically Da Jump for Cult units, i. Unlike the moribund Death GuardThousand Sons get three pages of Stratagems, meaning they get their own bespoke abilities while not giving up any of the valuable Chaos Space Marines Stratagems that every Chaos army needs such as Daemonforge. The bulk of these really focus on improving the play of Rubicae and Scarab Occult Terminators.
Like the new Cults, they do nothing for Tzaangors. The Thousand Sons have a very strong slate of units. Very few of them are outright bad, and even the subpar ones tend to be at least interesting enough to try from time to time. What a way to start. Ahriman has a strong claim to being the single best unit in the gameand is almost must-include in competitive Thousand Sons Detachments. The real kicker is his psychic capabilities. Daemon Princes are absolute machines at murdering things.
The ideal build for Thousand Sons Daemon Prince is to give him wings and a pair of malefic talons. Many Thousand Sons armies and Supreme Command Detachments take two of these, make one a Warlord and usually give one a Dark Matter Crystal so he can zap himself or a unit of Tzaangors around the table as needed.
For Warlord Traits, Otherworldly Presence is the jam if you want resilience, while High Magister is the pick if you need him to be casting. Note that Daemon Princes are one of the few units in your army that can get the Discipline of Tzeentch natively, which makes them a great candidate to give the Gaze of Fate psychic power.
They can also take a Disc of Tzeentch for extra mobility though again, note that this has certain disadvantages by removing their INFANTRY keyword, but the mobility tends to outweigh the downsides.
The cheapest psyker HQ option, these guys are good for filli ng out the HQ requirement in a detachment if you need thousand sons codex 8th edition pdf download second HQ choice and are looking to save points. Another area where you will more often be using Terminator Sorcerers just for their resilience and ability to teleport.
Like a standard Sorcerer, only with Terminator Armour. The most iconic unit in the book is a really solid troop choice, though the biggest challenge with Rubrics is going to be the high points cost on a per-model basis. The good news is that recent developments — namely, a points drop in Chapter Approved and a host of new stratagems to support them in Psychic Awakening — Rubric Marine are now much more playable.
Their unit champion is also an Aspiring Sorcerer, able to cast one power a turn. Being a little slower than normal and lacking great transport options, Rubrics are your backline objective holders because your opponent needs to focus very hard to dislodge them.
Their bolter are nice as well, packing AP -2 they can shred through most things that get too close. Finally, the soulreaper cannon is a Heavy 4, S5, AP -3 weapon. You can only equip it if you have 10 models in the unit, which requires a lot of points to get there. If you want to go heavy on rubrics, the cannon is worth it but otherwise, stick to 5 man squads. They cost enough as is, and their primary move is dropping out a ton of AP-2 bolter fire.
If rubrics are your backline objective holders, these are your vanguard, leading the charge. Tzaangors used to be your bread and butter as troops in a Thousand Sons army, before Chapter Approved raised their costs by 1 point per model. Tzaangors have 2 weapon options, tzaangor blades or a chainsword and bolt pistol, thousand sons codex 8th edition pdf download.
Newly re-dropped to 4 points per model, Chaos Cultists are back to being a semi-viable option for Thousand Sons. They work primarily as cheap bodies to fill out Battalion detachments. So to recap, Cultists have real value as a point Troop choice and not much else right now.
Tzaangor Shaman. Credit: Mike Bettle-Shaffer, thousand sons codex 8th edition pdf download. A nice bonus is that once per battle they can re-roll a failed psychic test. Finally the point cost is pretty cheap so if you have an elite slot open and the points to pay for it, the Shaman is a welcome buff bot. Tzaangor Shamans are the fastest Smite platform you get. Scarab Occult Terminators are about as good as Terminators can get in 8th edition. Their weapons are the real draw — Rapid Fire 2, S4 AP -2 bolters that always get to shoot twice due to Malicious Volleys is a hell of a punch.
The heavy weapon options are solid purchases too, since All is Dust lets you ignore the -1 to hit penalty for moving, helping remove another large problem that Terminators have.
They also slot very well into that Elites slot of a Supreme Command Detachment. Tzaangor Enlightened. Tzaangor Enlightened are an underrated unit in the Thousand Sons Codex. Chaos Spawns are cheap, fragile, relatively thousand sons codex 8th edition pdf download melee units who got better thanks to the addition of the Hateful Assault rule.
If you do want to take them, Thousand Sons offer you some better options than most, with the ability to take a squad of five Chaos Spawn and have them accompanied by a Mutalith Vortex Beast, which can give them a large boost by giving them the ability to re-roll charges or boost their AP by 1 or both. You just need to survive the Overwatch shooting. More fun than competitive. You can either pick one to attempt per turn or get one at random, which then lets you roll for a second.
You will not want to do this. Bonus points if you can drop Diabolic Strength on him before he charges — he can really make use of the extra strength and attack.
If you are going to take one, take the autocannon variant. There are just better options for you to look at, but most of them will involve souping in Chaos Space Marines to get better Forge World Dreadnoughts. Vindicators got a boost thanks to the recent Codex: Space Marines update, having their thousand sons codex 8th edition pdf download move to Heavy D6 from Heavy D3 with the potential to upgrade. They sadly have neither the range nor the damage output and also they suffer thousand sons codex 8th edition pdf download move-and-shoot penalty for their Demolisher cannons to be a real threat.
If you do take one, its best use is to be a cheap objective holder, where being a T8, 11W vehicle can be useful. Chaos Land Raiders are all dramatically overcosted, especially now that the new Space Marines Codex has dropped their costs even further while letting chapter tactics affect them and giving them combat doctrines. The only value these have is as a transport for your terminators thousand sons codex 8th edition pdf download rubric marines, and the former can teleport in on their own.
You can skip bringing one of these to your game. I really, thousand sons codex 8th edition pdf download, really want Defilers to be good. But sadly, here we are. If you do take one, treat it as a melee unit and ignore its terrible Battle Cannon. Or any Chaos Space Marines army, really, thousand sons codex 8th edition pdf download. Maulerfiends got a much-needed boost from Hateful Assault, where every Attack they get matters.
THOUSAND SONS Army Overview \u0026 In-Depth Tactica 2000pts Warhammer 40K 8th Edition
, time: 1:02:09Thousand sons codex 8th edition pdf download
NYPD Red chases a ruthless murderer with an uncontrollable lust for money–and blood. It’s another glamorous night in the heart of Manhattan: at a glitzy movie premiere, a gorgeous starlet, dressed to the nines and dripping in millions of dollars’ worth of jewelry on loan, makes her way past a . Codex: Thousand SonsCodex: Thousand Sons A fan codex written by Doomrider aka Mezmerro This codex is by no means official or canon. I start writing it mainly for my Russian fellow TS-fan, and since then it evolved a lot. The main idea was to create an elite army heavily revolving around magic and synergy, while most of the. Codex: Thousand Sons contains a wealth of background and rules – the definitive book for Thousand Sons collectors. This book has everything you need to get a Thousand Sons army primed for games of Warhammer 40, Hardcover. Product information Product Dimensions x 9 x 6 inches Item Weight/5(29).
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